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Copyright Issues in Teaching
with Technology
Multimedia
The display of a multimedia program in a classroom
as part of an educational activity is clearly permitted by Section
110. However, incorporation of copyrighted materials in the development
of a multimedia work presents an extraordinarily complex set of issues.
Some of these concerns were addressed in the Fair
Use Guidelines for Educational Multimedia completed in 1996 as
part of the CONFU process and the subject of a Nonlegislative Report
adopted by the U.S. House of Representatives. The multimedia guidelines
thus have been accepted by Congress and the U.S. Copyright Office
but were not endorsed by CONFU and have been vigorously opposed by
some higher education and academic library organizations as too restrictive.
Briefly, the guidelines permit student and faculty use of copyrighted
materials in multimedia productions for face-to-face instruction,
independent learning settings, presentation at peer conferences,
and retention in professional portfolios with the following limitations:
- Permission from the copyright holder(s) must be obtained for
use following a two year period beginning with the first instructional
use.
- No more than 10 percent or 3 minutes, whichever is less, in the
aggregate of a copyrighted motion media work (e.g., video or film)
may be used.
- No more than 10 percent or 1,000 words, whichever is less, may
be used in the aggregate of a copyrighted work consisting of text
material.
- No more than 10 percent or 30 seconds, whichever is less, of
the music and lyrics from an individual musical work may be used.
- No more than five photographs or illustrations by a single artist
or photographer may be incorporated.
- No more than two copies of the completed production may be made
for student or faculty use, with a third copy permitted for the
purposes of preservation and reproduction to replace damaged, lost,
or stolen copies.
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