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© Michael J. Albright, 2005
The following is based on a paper initially written by the DWU Title
III Instructional Technology Specialist, Dr. Mike Albright, in 1998. He
retains copyright ownership.
Why Teach with Technology?
Let's begin our answer by asking another question: What
is teaching in the first place? Teaching is the process of leading
students through a sequence of learning experiences that enable them to
achieve course learning outcomes.
Traditionally,
those learning experiences have included listening to lectures and taking
notes, reading the textbook, completing homework and lab assignments,
writing papers, and doing projects. Many faculty include human interaction
as learning experiences, including participation in both large and small
group discussions and various forms of collaborative learning activities.
Learning experiences also could include interaction with course content
and other students via some form of instructional technology. It is no
coincidence that these technologies are sometimes referred to as "media,"
because their purpose is to serve as a medium by which students experience
and interact with the substance of a course.
Effective use of technology begins with effective teaching. Instructional
technologies represent resources or teaching methods that facilitate learning
within the broader context of a carefully structured course environment.
In other words, use these technologies as instruments within a well-orchestrated
course.
The "Old" Technologies
From time to time, we hear pronouncements that classroom
media are dead, and that new, computer-based technologies represent the
wave of the future. (That line actually was lifted almost verbatim from
an e-mail message received as this paper was initially written.) We don't
disagree with the latter part of that statement, but classroom media will
not be dead until conventional face-to-face teaching is dead.
The
last we checked, Dakota Wesleyan classrooms were full of students sitting
in the conventional face-to-face teaching format. Until the lecture and
its related activities cease to be a widely practiced method of teaching,
a time we do not foresee until long after our current faculty start drawing
their retirement pensions, classroom media in the form of what we might
call the "old" technologies will continue to play important
roles in university instruction.
By "old" technologies,” we mean the ones that have been
around for a while, such as videotapes, overhead transparencies, 35mm
slides, and even 16mm films. (McGovern Library actually has a few 16mm
files in its collection, along with a projector.) What functions do these
media perform in your teaching? The following certainly is not an exhaustive
list.
- Provide organizational structure and facilitate note-taking.
This is a classic function of overhead transparencies.
- Provide visualization of course content. Try describing
the parts of a cell, or teaching methods, or theatrical set design,
without some kind of visual representation.
- Take students where they otherwise could not go.
This could apply to time or place. For example, video microscopy can
show all students simultaneously the subject of a microscope for class
discussion. Documentary films and tapes are wonderful for helping students
experience actual events of times past. Can't take the students on a
field trip to Antarctica? Show a videotape.
- Provide historical documentation. There are some
wonderful examples out there of interviews with survivors of the Holocaust,
and also Japanese internment camps in the U.S. during World War II,
that are excellent for use in courses addressing multiculturalism. Another
example is the recording of class events (e.g., guest speakers, student
presentations) for use in subsequent classes.
- Provide stimuli for class activities. Videotapes
are frequently used to provide vignettes as the stimulus for group discussions,
especially in the social sciences, business, and education.
One could argue that these functions are being converted to computer-based
technologies. Many faculty have moved their overheads to PowerPoint presentations
that can be more easily edited and updated. Other faculty are drawing
their slides from digitized, online databases, and their videos from digital
media servers. But, for many purposes, the older technologies work perfectly
well, and we don’t want to discourage faculty from using them.
The “New” Technologies
The “old” technologies primarily have been used in large group,
classroom settings, so that all students share the same learning experiences
at the same pace. Videotapes may be viewed independently in settings such
as McGovern Library (which has a Preview Room for this purpose, with very
comfortable seating for two), but such media normally are displayed in
conventional classrooms.
With computer-based technologies, however, have come exciting new opportunities
for providing learning opportunities to students. These technologies can
be employed in the face-to-face classroom in various forms, but are much
more likely to be found in independent learning and small group settings.
Learning can take place in computer labs, dorm rooms, private homes and
apartments, in the park, on the beach, or in an airplane. Even in computer
labs set up as teaching facilities with instructor stations, much student
work is carried out independently.
In fact, in Europe, a new trend toward “m-learning” (mobile
learning) is emerging.
Newer technologies, now facilitated primarily through the Internet, allow
faculty to involve students intellectually with course content in more
personal and productive ways. These are “hands on” technologies.
They exemplify the trend toward what is popularly known as the “student-centered”
instructional paradigm because they so strongly promote active learning,
collaboration, mastery of course material, and student control over the
learning process.
Digital learning technologies can perform some of the same functions
as conventional classroom media. Other functions go well beyond the capabilities
of videotapes and transparencies. Digital technologies can:
- facilitate in-depth learning;
- promote inquiry, construction of knowledge, and development of insights;
- promote creativity and enable revision (multiple drafts) and improvement;
- provide greatly expanded access to information;
- enable students to obtain current, literally up-to-the-minute information;
- expand course discussions beyond the classroom, and enable participation
by scholars/resource persons from anywhere in the world;
- customize learning experiences to meet individual student needs and
accommodate differing learning styles;
- promote real-world learning that better prepares students for the
workplace;
- promote learning of scholarly research tools; and
- facilitate course outreach to distant learners.
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