| |
|
|
|

© Michael J. Albright, 2005
The following is based on a paper initially written by the DWU Title
III Instructional Technology Specialist, Dr. Mike Albright, in 1998.
He retains copyright ownership.
Why Teach with Technology?
Let's begin our answer by asking another question:
What is teaching in the first place? Teaching is the process of leading
students through a sequence of learning experiences that enable them
to achieve course learning outcomes.
Traditionally,
those learning experiences have included listening to lectures and
taking notes, reading the textbook, completing homework and lab assignments,
writing papers, and doing projects. Many faculty include human interaction
as learning experiences, including participation in both large and
small group discussions and various forms of collaborative learning
activities.
Learning experiences also could include interaction with course
content and other students via some form of instructional technology.
It is no coincidence that these technologies are sometimes referred
to as "media," because their purpose is to serve as a medium
by which students experience and interact with the substance of a
course.
Effective use of technology begins with effective teaching. Instructional
technologies represent resources or teaching methods that facilitate
learning within the broader context of a carefully structured course
environment. In other words, use these technologies as instruments
within a well-orchestrated course.
The "Old" Technologies
From time to time, we hear pronouncements that classroom
media are dead, and that new, computer-based technologies represent
the wave of the future. (That line actually was lifted almost verbatim
from an e-mail message received as this paper was initially written.)
We don't disagree with the latter part of that statement, but classroom
media will not be dead until conventional face-to-face teaching is
dead.
The
last we checked, Dakota Wesleyan classrooms were full of students
sitting in the conventional face-to-face teaching format. Until the
lecture and its related activities cease to be a widely practiced
method of teaching, a time we do not foresee until long after our
current faculty start drawing their retirement pensions, classroom
media in the form of what we might call the "old" technologies
will continue to play important roles in university instruction.
By "old" technologies,” we mean the ones that have
been around for a while, such as videotapes, overhead transparencies,
35mm slides, and even 16mm films. (McGovern Library actually has
a few 16mm files in its collection, along with a projector.) What
functions
do these media perform in your teaching? The following certainly
is not an exhaustive list.
- Provide organizational structure and facilitate note-taking. This
is a classic function of overhead transparencies.
- Provide visualization of course content. Try
describing the parts of a cell, or teaching methods, or theatrical
set design, without some kind of visual representation.
- Take students where they otherwise could not go. This
could apply to time or place. For example, video microscopy can
show all students simultaneously the subject of a microscope for
class discussion. Documentary films and tapes are wonderful for
helping students experience actual events of times past. Can't
take the students on a field trip to Antarctica? Show a videotape.
- Provide historical documentation. There are
some wonderful examples out there of interviews with survivors
of the Holocaust, and also Japanese internment camps in the U.S.
during World War II, that are excellent for use in courses addressing
multiculturalism. Another example is the recording of class events
(e.g., guest speakers, student presentations) for use in subsequent
classes.
- Provide stimuli for class activities. Videotapes
are frequently used to provide vignettes as the stimulus for group
discussions, especially in the social sciences, business, and education.
One could argue that these functions are being converted to computer-based
technologies. Many faculty have moved their overheads to PowerPoint
presentations that can be more easily edited and updated. Other faculty
are drawing their slides from digitized, online databases, and their
videos from digital media servers. But, for many purposes, the older
technologies work perfectly well, and we don’t want to discourage
faculty from using them.
The “New” Technologies
The “old” technologies primarily have been used in large group,
classroom settings, so that all students share the same learning experiences
at the same pace. Videotapes may be viewed independently in settings such
as McGovern Library (which has a Preview Room for this purpose, with very
comfortable seating for two), but such media normally are displayed in conventional
classrooms.
With computer-based technologies, however, have come exciting new
opportunities for providing learning opportunities to students. These
technologies can be employed in the face-to-face classroom in various
forms, but are much more likely to be found in independent learning
and small group settings. Learning can take place in computer labs,
dorm rooms, private homes and apartments, in the park, on the beach,
or in an airplane. Even in computer labs set up as teaching facilities
with instructor stations, much student work is carried out independently.
In fact, in Europe, a new trend toward “m-learning” (mobile
learning) is emerging.
Newer technologies, now facilitated primarily through the Internet,
allow faculty to involve students intellectually with course content
in more personal and productive ways. These are “hands on” technologies.
They exemplify the trend toward what is popularly known as the “student-centered” instructional
paradigm because they so strongly promote active learning, collaboration,
mastery of course material, and student control over the learning
process.
Digital learning technologies can perform some of the same functions
as conventional classroom media. Other functions go well beyond the
capabilities of videotapes and transparencies. Digital technologies
can:
- facilitate in-depth learning;
- promote inquiry, construction of knowledge, and development of
insights;
- promote creativity and enable revision (multiple drafts) and
improvement;
- provide greatly expanded access to information;
- enable students to obtain current, literally up-to-the-minute
information;
- expand course discussions beyond the classroom, and enable participation
by scholars/resource persons from anywhere in the world;
- customize learning experiences to meet individual student needs
and accommodate differing learning styles;
- promote real-world learning that better prepares students for
the workplace;
- promote learning of scholarly research tools; and
- facilitate course outreach to distant learners.
Where to Go from Here
This web site is intended to give faculty useful
information about the technologies available at Dakota Wesleyan and
how to use them. Mike Albright, DWU Instructional Technology Specialist,
is employed through the Title III grant not only to help you use
the technologies themselves, but also to assist you in thinking through
instructional problems and opportunities in your courses that can
be addressed with technology.
|
|