Humans vs. Zombies
Humans vs. Zombies 101WHAT IS HUMANS VS. ZOMBIES?
  • Humans vs. Zombies (HvZ) at DWU is a 5 day, 24/7 game of moderated tag. A group of human players attempts to survive a “zombie outbreak” by outsmarting a growing group of zombie players.
  • Human players must remain vigilant and defend themselves with socks and Nerf guns to avoid being tagged by the growing zombie horde. 
  • Currently, HvZ is played at over 600 universities nationwide!
REGISTRATION
  • Register for and manage your game through the HvZSource web hosting service website. Click HERE to get there!
The RulesGeneral Rules
  • Don't be a tool! (puppy guarding doors, complaining about tags, keeping people from getting to class, etc.)
  • No realistic looking weaponry (only brightly colored Nerf guns are allowed: NO EXCEPTIONS)
  • Blasters may not be visible inside of academic buildings or jobs on campus
  • No use of cars or other motorized vehicles
  • HvZ only exists at DWU and not in the Mitchell community
  • Do not use Internet Explorer when reporting tags as it will not work.
Required Equipment:
  • Bandana (provided by SAB)
  • Dart Launcher (or socks)
  • One ID index card
  • Safe Zones:
    • Inside every building is a safe zone.   Everywhere else is Free Game.
    • If a participant is at practice, traveling between buildings due to work (Admissions tour, Aramark, etc.), or participating in an intramural event, they will be considered safe but they must not be wearing their bandanna or be carrying a weapon during these times; if they are wearing their bandanna they are free game.
    • Humans MUST be outside of a safe zone for at least 20 minutes a day.
    • A zombie must have both feet outside of a safe zone to tag a human.
  • If human participants are found to be skipping class in order to stay alive, they will be removed from the game.
  • Missions have rewards for both humans and zombies, but only those who attend the missions will receive those bonuses.
  • The following areas are off limits for players: the Greenhouse of Hughes and the roofs of buildings, specifically Smith Hall, Dayton Hall, and Allen Hall.
  • Non-participants
    • People who are not registered participants may not directly interact with the game, and their interaction on behalf of a player could lead to player expulsion
Human Rules Conditions for Winning:
Humans win when the last zombie starves to death.
  • Staying on campus:
    • Humans must be present on campus at some point every day of the game. If for whatever reason you need to leave campus for a period longer than 24 hours during the game, we apologize, but there are no exceptions.
  • ID number:
    • Every Human player must keep one index card with their unique identification number on them at all times.
  • Bandana: 
    • Every human player must wear a bandana around their arm to indicate that they are playing and that they are human.
  • Stunning a Zombie:
    • Humans may stun a Zombie for 10 minutes by shooting them with a dart blaster or throwing a sock at them. Stunned zombies must move their bandanna from their head to their neck when stunned to indicate that they are stunned.
      • Only single shot/Non-automatic blasters are allowed until the Humans are notified otherwise.
When tagged by a Zombie:
  • When tagged by a Zombie, a Human is required to distribute their ID card. 30 minutes after being tagged a Human becomes a member of the Zombie team.
    • 30 minutes after being tagged you must begin wearing your bandana around your head - you are then allowed to tag other Humans.
Zombie Rules Conditions for Winning:
The Zombies win when the Human team has no remaining members.
  • Wearing your Headband:
    • The Zombie team must wear a bandana around their head at all times.
  • Tagging:
  • A tag is a firm touch to any part of a Human. After tagging a Human the Zombie must collect their ID card. **Tags must be reported within one hour of the tag**.
  • Feeding:
    • Zombie must feed every 48 hours. A zombie feeds by reporting their tag on the website. A zombie may choose two other zombies to join in the feed.
  • Getting shot:
    • When shot with a dart blaster or hit with a sock a Zombie is stunned for 10 minutes. A stunned zombie may not interact with the game in any way. *This includes shielding other zombies from bullets or continuing to run toward a human.*
Nerf Dart RulesDarts must be labeled with your name so we can identify darts and you can recover them. If darts are found lying around you are required to pick them up and turn them into the SAB office in the lower level of Rollins *It doesn't matter if you are a zombie or a human...darts must be picked up and returned. Failure to do so will result in disqualification for the remainder of the game.

Questions?E-mail the moderators at dwuhvz@gmail.com if you have any questions or concerns.
1200 W. University Ave., Mitchell, SD 57301
800-333-8506



Copyright © 2014 Dakota Wesleyan University.
All rights reserved.




Dakota Wesleyan University was named to the 2013 President's Higher Education Community Service Honor Roll. This designation is the highest honor a college or university can receive for its commitment to volunteering, service-learning and civic engagement.
Dakota Wesleyan University is proudly affiliated with the Dakotas Conference of the United Methodist Church. Members of any and all faiths are welcome and encouraged to experience an education based on learning, leadership, faith and service.
Dakota Wesleyan University has been honored as a College of Distinction through demonstration of excellence in these areas: engaged students, great teaching, vibrant communities and successful outcomes.
Dakota Wesleyan University
1200 W. University Ave
Mitchell, SD 57301
800-333-8506
Copyright © 2014 Dakota Wesleyan University
605-995-2600
View Mobile Site
Sitemap
South Dakota Website Design and Development